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Three Pokemon Titles That Failed to Receive the Love They Deserved

In the wake of a taste of global harmony courtesy of Pokémon Go, there's no question that the creature-catching franchise is about as popular video games around. Pikachu is just as famous as Mickey Mouse, perhaps even more. The ongoing excitement surrounding trading card values guarantees near-daily Pokémon headlines. You'd be hard-pressed to find a pocket monster game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games go viral every year.

However in spite of that ubiquity and fame, there are still Pokémon games that remain underappreciated. These represent games that didn't get their proper due, or were buried under the hype of the mainline series. These are Pokémon games released on ill-fated platforms or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that might have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?

Pokemon Ranch: The Relaxed Precursor

An excessive number of Pokémon games focus on the combat element of the series, and far too few of them highlight the ordinary aspects that would come with living with a companion. Sure, modern titles include small features like these in modern games—players may pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Critical reception from its launch said Ranch was a bad if not outright hideous game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never realized that Ranch's proposal to observe your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, a Twitch stream dedicated to broadcasting the game 24/7. The individual who operates the channel maintains that, after almost twenty years of playing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Did you know that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.

These poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and features in general," a user declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's scummy monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Silly Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


Given numerous mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly despite argu

Written by

Paula Ramirez

A seasoned gaming analyst with over a decade of experience in online casino reviews and strategy development.

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